AoeStats
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Arabia

510394056Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 33m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
830
+15
🇪🇨 Malay · Ecuador
825
+15
🇩🇪 Ethiopians · Germany
833
-43
🇩🇪 Franks · Germany
791
-35
Player eAPM Actions Feudal Castle Imperial Opening
30 1,007 9:29 19:39 — ⛏ Fast Castle
26 872 11:14 25:59 — ⚔ Drush FC
19 620 13:49 — —
14 467 9:07 21:28 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,095 4,349 1,945 1,575 15,964 18,000
7,370 4,557 2,300 1,635 15,862 19,927
4,430 7,820 330 380 12,960 13,762
4,425 6,169 50 435 11,079 12,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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