AoeStats
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Arena

510162624Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 41m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1003
+14
🇪🇸 Portuguese · Spain
996
+14
🇩🇪 Britons · Germany
1000
-45
🇩🇪 Goths · Germany
927
-38
Player eAPM Actions Feudal Castle Imperial Opening
25 1,028 13:13 24:52 — ⛏ Fast Castle
24 991 16:20 27:33 — ⛏ Fast Castle
24 1,002 12:14 16:44 33:04 ⛏ Fast Castle
20 845 10:29 15:20 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,530 18,650 8,055 2,160 44,395 46,757
14,540 13,850 6,025 850 35,265 37,543
10,905 6,580 3,340 1,415 22,240 25,007
5,450 9,320 470 0 15,240 15,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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