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Four Lakes

503605385Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 32m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1622
+16
🇨🇳 Persians · China
1598
+17
🇨🇳 Persians · China
1504
+21
🇨🇳 Ethiopians · China
1262
+28
🇨🇳 Khmer · China
1684
-24
🇹🇼 Huns · Taiwan
1626
-22
🇨🇳 Vietnamese · China
1575
-20
🇭🇰 Saracens · Hong Kong SAR China
1567
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 2,183 8:54 22:51 — ⚔ Scouts into Fish Boom
62 2,006 8:52 23:37 — ⚔ Archer Rush
56 1,837 12:06 16:58 — ⛏ Fish Boom FC
54 1,756 9:40 19:40 — ⚔ Fish Boom into Scouts
53 1,709 8:43 25:53 — ⚔ Archer Rush
44 1,425 10:14 20:09 30:43 ⚔ Fish Boom into Archers
44 1,433 9:46 20:38 31:29 ⚔ Fish Boom into Scouts
21 697 9:13 24:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,890 6,724 6,805 200 27,619 28,712
11,795 6,392 5,700 130 24,017 24,410
10,285 8,223 2,880 200 21,588 22,521
7,750 7,401 6,195 155 21,501 24,154
7,785 5,573 3,245 300 16,903 17,834
5,475 5,826 4,425 125 15,851 16,107
5,650 5,165 3,455 135 14,405 14,771
4,430 4,254 1,830 125 10,639 11,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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