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QS Arena

503599338Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1610
+12
🇨🇳 Koreans · China
1585
+13
🇨🇳 Britons · China
1487
+17
🇨🇳 Persians · China
1235
+27
🇨🇳 Bohemians · China
1532
-18
🇨🇳 Mongols · China
1511
-17
🇯🇵 Magyars · Japan
1511
-17
🇨🇳 Byzantines · China
1486
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,867 8:43 12:24 34:51 ⛏ Fast Castle
55 2,670 7:15 17:04 28:54 ⚔ Scout Rush
52 2,542 8:24 23:17 38:32 ⛏ Fast Castle
43 2,102 6:04 23:18 37:26 ⚔ Towers FC
42 2,042 9:27 13:20 27:20 ⛏ Fast Castle
39 1,891 7:52 11:10 24:53 ⛏ Fast Castle
35 1,704 8:58 12:27 25:54 ⛏ Fast Castle
28 1,351 7:36 11:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,520 21,158 21,355 1,700 86,733 89,625
26,840 22,900 21,055 4,300 75,095 81,969
36,410 17,340 15,445 3,940 73,135 78,463
28,445 19,775 20,640 3,700 72,560 97,885
18,600 19,795 14,120 3,700 56,215 73,813
19,165 23,443 9,985 3,525 56,118 81,275
17,145 19,547 10,930 2,330 49,952 54,499
8,340 6,815 1,485 2,415 19,055 22,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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