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QS Arena

503583172Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 60m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1553
+13
🇨🇳 Vietnamese · China
1553
+13
🇨🇿 Mongols · Czechia
1525
+14
🇨🇳 Berbers · China
1367
+21
🇩🇪 Cumans · Germany
1527
-17
🇩🇰 Spanish · Denmark
1523
-17
🇫🇷 Magyars · France
1456
-14
🇨🇳 Chinese · China
1432
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 4,051 8:12 12:04 25:14 ⛏ Fast Castle
49 2,921 8:36 12:24 27:29 ⛏ Fast Castle
48 2,869 8:21 12:28 41:08 ⛏ Fast Castle
48 2,894 8:24 13:29 27:58 ⛏ Fast Castle
41 2,457 7:31 19:35 42:20 ⛏ Fast Castle
33 1,959 8:33 12:26 27:09 ⛏ Fast Castle
30 1,814 8:12 12:15 30:37 ⛏ Fast Castle
23 1,410 7:08 12:44 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,910 30,360 31,855 6,400 120,525 128,249
34,555 33,931 44,080 6,300 118,866 129,238
41,765 28,370 21,195 2,960 94,290 98,937
23,320 36,480 19,770 4,495 84,065 95,793
24,720 35,540 14,165 2,060 76,485 78,734
24,255 24,700 13,190 4,815 66,960 84,152
31,455 19,040 10,865 3,355 64,715 68,825
22,015 20,870 10,725 550 54,160 57,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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