AoeStats
← B-77

Pilgrims

509178575Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 57m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1032
+13
🇫🇷 Portuguese · France
998
+14
🇨🇳 Franks · China
956
+16
🇲🇹 Japanese · Malta
954
+16
🇧🇷 Teutons · Brazil
1011
-18
🇨🇱 Armenians · Chile
1000
-16
🇹🇼 Italians · Taiwan
919
-13
🇨🇳 Malay · China
883
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,531 13:10 23:54 40:53 ⛏ Fish Boom into Fire Galleys into Galleys FC
24 1,394 11:46 17:25 37:03 ⚔ Fish Boom into Scouts
23 1,333 14:06 28:21 56:42 ⚔ Fish Boom into Skirms
20 1,157 12:12 16:34 34:22 ⛏ Fish Boom FC
19 1,099 14:03 21:18 36:42 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 792 13:22 23:51 30:30 ⛏ Fish Boom into Fire Galleys FC
7 419 11:47 — — ⚔ M@A Rush
6 362 12:36 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,725 12,095 20,630 1,050 63,500 63,382
12,345 28,280 15,280 2,375 58,280 75,758
10,400 24,101 9,483 1,970 45,954 67,391
16,705 14,540 11,015 1,250 43,510 47,105
10,925 16,900 9,445 2,625 39,895 49,187
13,825 10,435 2,525 2,655 29,440 31,401
3,840 2,889 400 100 7,229 7,467
1,950 3,905 705 100 6,660 8,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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