AoeStats
← B-77

MegaRandom

509109549Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 49m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
956
+16
🇨🇱 Burgundians · Chile
934
+17
🇲🇽 Burmese · Mexico
931
+17
🇨🇳 Japanese · China
1006
-18
🇨🇳 Teutons · China
991
-18
🇨🇳 Maya · China
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,075 10:39 15:42 31:35 ⛏ Fast Castle
31 1,552 11:37 19:55 34:25 ⛏ Fast Castle
21 1,039 11:05 16:03 33:34 ⛏ Fast Castle
18 911 10:38 16:54 34:36 ⛏ Fast Castle
16 820 10:47 17:05 33:21 ⛏ Fast Castle
12 615 13:57 22:12 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,700 11,106 19,345 2,815 60,966 66,863
25,270 13,070 15,610 2,690 56,640 68,624
25,235 10,257 8,555 1,935 45,982 55,655
20,240 12,255 8,405 2,275 43,175 50,350
13,975 14,575 7,860 2,985 39,395 53,814
12,655 10,295 7,570 1,705 32,225 34,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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