AoeStats
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Oasis

508963441Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 38m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇸 Japanese · Palestinian Territories
1068
+10
🇵🇸 Cumans · Palestinian Territories
974
+14
🇸🇦 Franks · Saudi Arabia
939
+15
🇫🇷 Huns · France
952
-14
🇲🇽 Berbers · Mexico
936
-13
🇨🇳 Persians · China
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,017 13:06 35:03 — ⚔ Tower Rush
25 976 12:32 16:33 38:20 ⛏ Fast Castle
17 667 12:29 17:37 35:08 ⛏ Fast Castle
16 618 13:29 18:44 31:41 ⛏ Fast Castle
13 493 11:49 19:01 — ⛏ Fast Castle
12 450 13:20 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,645 12,705 4,240 1,600 33,190 40,204
14,125 7,555 4,700 1,400 27,780 32,748
11,190 7,770 2,180 1,775 22,915 24,768
12,365 5,295 2,660 2,415 22,735 27,599
5,225 4,334 1,680 100 11,339 13,048
3,675 3,212 1,275 375 8,537 8,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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