AoeStats
← fgallardo1993

Nomad

510189834Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 190m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
523
+16
🇨🇴 Magyars · Colombia
473
+19
🇨🇴 Teutons · Colombia
458
+19
🇪🇸 Vikings · Spain
554
-19
🇪🇸 Hindustanis · Spain
534
-18
🇵🇪 Burgundians · Peru
499
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 4,369 17:23 30:21 43:55 ⚔ Fish Boom into Towers FC
20 3,855 15:30 21:12 55:14 ⛏ Fish Boom FC
12 2,247 19:42 31:10 60:55 ⚔ Scouts into Fish Boom
10 1,898 23:26 46:39 72:12 ⚔ Drush into Scouts
4 686 16:52 29:38 50:01 ⚔ Fish Boom into Scouts
2 360 17:56 29:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,885 56,505 47,620 12,800 208,810 213,407
60,770 65,426 37,010 11,465 174,671 193,764
77,065 37,345 37,955 7,015 159,380 197,981
43,235 34,142 51,770 8,190 137,337 143,275
15,755 11,680 13,030 3,610 44,075 54,115
4,200 4,100 795 985 10,080 10,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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