AoeStats
← fgallardo1993

MegaRandom

510070587Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 50m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
607
+15
🇨🇳 Magyars · China
599
+15
🇫🇷 Mongols · France
570
+16
🇺🇸 Maya · United States
692
-20
🇪🇸 Ethiopians · Spain
550
-14
🇪🇸 Romans · Spain
504
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 852 12:59 21:15 — ⛏ Fast Castle
15 789 11:01 21:16 38:32 ⚔ Scout Rush
14 707 12:18 24:45 44:45 ⚔ Skirms into Scouts
11 572 12:17 21:11 39:26 ⛏ Fast Castle
9 465 10:29 20:52 43:18 ⚔ FC into Archers
7 355 12:33 27:16 43:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,930 15,355 13,360 3,805 47,450 57,824
19,905 11,130 10,570 2,250 43,855 52,230
17,160 13,540 8,620 3,740 43,060 47,967
16,990 11,985 7,500 850 37,325 41,666
11,025 10,300 4,475 2,250 28,050 33,297
12,175 9,615 625 650 23,065 33,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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