AoeStats
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Nomad

505251866Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 57m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Malay · Pakistan
1053
+11
🇵🇰 Huns · Pakistan
876
+19
🇮🇹 Huns · Italy
970
-43
🇮🇹 Goths · Italy
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,035 13:05 17:13 33:51 ⛏ Fish Boom FC
20 1,158 14:34 19:36 — ⛏ Fish Boom
15 853 13:44 20:02 44:17 ⛏ Fish Boom FC
13 727 15:41 27:23 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,075 21,315 16,675 7,740 62,805 69,470
15,975 17,285 5,390 4,050 42,700 46,947
8,825 9,050 4,810 1,465 24,150 34,225
7,135 5,930 1,410 1,600 16,075 17,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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