AoeStats
← 天下為公

Arena

509605685Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
909
+11
🇨🇳 Khmer · China
845
+13
🇨🇳 Magyars · China
831
+14
🇨🇳 Persians · China
682
+19
🇦🇷 Sicilians · Argentina
821
-16
🇬🇧 Teutons · United Kingdom
768
-14
🇦🇺 Japanese · Australia
764
-14
🇨🇭 Britons · Switzerland
757
-25
Player eAPM Actions Feudal Castle Imperial Opening
30 1,403 12:43 21:07 34:00 ⛏ Fast Castle
27 1,255 10:24 18:02 33:19 ⛏ Fast Castle
25 1,158 11:53 17:31 31:42 ⛏ Fast Castle
23 1,099 11:50 15:51 32:46 ⛏ Fast Castle
23 1,067 11:19 15:48 31:29 ⛏ Fast Castle
19 910 11:34 17:32 34:06 ⛏ Fast Castle
15 721 11:46 15:49 33:46 ⛏ Fast Castle
12 579 12:59 17:01 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,395 13,595 13,195 4,200 62,385 68,136
17,130 19,705 13,900 4,100 54,835 62,137
17,120 18,855 14,405 3,450 53,830 64,881
23,190 12,933 11,595 3,620 51,338 59,301
19,920 10,575 9,640 2,250 42,385 45,743
15,425 14,625 7,395 3,605 41,050 51,065
12,495 13,375 9,065 2,800 37,735 47,254
15,610 8,370 7,970 3,090 35,040 48,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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