AoeStats
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Arena

509752950Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
968
+15
🇨🇴 Poles · Colombia
961
+15
🇧🇪 Persians · Belgium
972
-16
🇺🇸 Lithuanians · United States
918
-41
Player eAPM Actions Feudal Castle Imperial Opening
25 990 10:55 15:07 31:38 ⛏ Fast Castle
23 904 10:51 14:55 28:56 ⛏ Fast Castle
17 695 12:16 19:39 — ⛏ Fast Castle
15 580 9:50 14:15 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,425 14,825 14,060 1,600 49,910 55,469
17,300 15,430 5,660 200 38,590 47,040
15,465 9,945 4,830 900 31,140 35,618
10,405 6,820 3,430 1,760 22,415 30,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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