AoeStats
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Black Forest

508348446Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 40m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
956
+12
🇨🇴 Romans · Colombia
859
+15
🇺🇸 Khmer · United States
888
-15
🇵🇪 Vietnamese · Peru
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 922 12:51 20:09 38:49 ⛏ Fast Castle
21 862 12:13 16:06 28:04 ⛏ Fast Castle
17 677 12:14 18:58 33:40 ⛏ Fish Boom FC
15 616 13:29 17:00 32:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,630 17,628 6,185 200 42,643 49,783
12,070 15,566 6,960 2,965 37,561 41,508
16,020 14,137 6,445 950 37,552 43,576
13,950 9,159 3,280 1,880 28,269 38,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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