Arena
508341812Analyzed2v2 RM
·
11d ago on Sep 22, 2026·
18m 56s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 554,102 analysed team-game players on Arena.
NickyCash
B
Feudal Age
10:18
vs 10:55
top 23%
Castle Age
14:25
vs 16:03
top 12%
Imperial Age
—
vs 32:17
btm 0%
eAPM
15
vs 27
btm 12%
First military
16:17
vs 18:52
top 26%
▲
Fast Feudal Age at 10:18 — faster than 77% of analysed players on Arena
▲
Fast Castle Age at 14:25 — faster than 88% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (8:09) — usually safest before it
Santi Povs
A
Feudal Age
10:26
vs 10:55
top 28%
Castle Age
14:18
vs 16:03
top 10%
Imperial Age
—
vs 32:17
btm 0%
eAPM
18
vs 27
btm 22%
First military
16:28
vs 18:52
top 27%
▲
Fast Feudal Age at 10:26 — faster than 72% of analysed players on Arena
▲
Fast Castle Age at 14:18 — faster than 90% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (13:14) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:17
Soft Hands
B
Feudal Age
10:06
vs 10:55
top 17%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
15
vs 27
btm 12%
First military
9:24
vs 18:52
top 1%
▲
Fast Feudal Age at 10:06 — faster than 83% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▲
Early military at 9:24 (Militia) — earlier than 99% of analysed players on Arena
OMG Dog Lips
B
Feudal Age
9:36
vs 10:55
top 7%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
12
vs 27
btm 6%
First military
11:11
vs 18:52
top 2%
▲
Fast Feudal Age at 9:36 — faster than 93% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 11:11 (Battering Ram) — earlier than 98% of analysed players on Arena
▲
Town centers almost never idle — 38s across the first 18:56