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Arena

508330603Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 76m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
905
+18
🇦🇺 Hindustanis · Australia
900
+18
🇹🇼 Turks · Taiwan
883
+19
🇫🇷 Lithuanians · France
873
+19
🇨🇴 Poles · Colombia
981
-20
🇨🇴 Celts · Colombia
975
-21
🇨🇴 Georgians · Colombia
940
-18
🇨🇴 Khmer · Colombia
864
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,645 14:59 21:19 32:41 ⛏ Fast Castle
32 2,442 11:07 14:47 36:39 ⛏ Fast Castle
31 2,328 10:45 15:22 30:29 ⛏ Fast Castle
24 1,806 10:28 17:56 33:09 ⛏ Fast Castle
22 1,706 11:07 15:37 32:36 ⛏ Fast Castle
18 1,352 11:04 16:23 34:57 ⛏ Fast Castle
17 1,306 10:45 15:08 32:03 ⛏ Fast Castle
14 1,059 13:17 17:04 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,445 30,212 44,480 4,765 153,902 159,960
36,095 58,760 29,720 855 125,430 133,161
49,950 28,600 27,760 6,905 113,215 145,736
49,405 15,895 10,080 3,900 79,280 99,820
31,840 21,215 19,515 5,285 77,855 109,866
35,565 20,265 16,090 3,580 75,500 89,870
29,810 14,745 21,275 3,450 69,280 122,235
17,070 18,755 12,310 1,860 49,995 52,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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