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Arena

507769330Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 60m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
927
+17
🇬🇧 Turks · United Kingdom
919
+18
🇪🇸 Teutons · Spain
915
+18
🇺🇸 Franks · United States
911
+18
🇨🇴 Celts · Colombia
994
-19
🇨🇴 Spanish · Colombia
958
-18
🇩🇪 Portuguese · Germany
942
-17
🇨🇴 Khmer · Colombia
939
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,698 10:32 14:08 41:12 ⛏ Fast Castle
25 1,508 12:18 18:49 33:46 ⛏ Fast Castle
22 1,333 11:34 17:14 46:09 ⛏ Fast Castle
20 1,233 11:02 16:35 32:57 ⛏ Fast Castle
15 934 11:01 15:02 41:41 ⛏ Fast Castle
13 768 11:38 18:58 33:35 ⛏ Fast Castle
12 704 11:46 15:31 30:00 ⛏ Fast Castle
10 605 9:59 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,270 33,515 18,635 1,830 82,250 100,905
24,415 27,030 19,365 6,850 77,660 84,991
29,610 20,160 16,180 2,000 67,950 74,725
15,445 16,190 7,615 3,075 42,325 49,044
7,115 13,215 8,580 2,250 31,160 32,764
14,070 7,095 6,285 2,930 30,380 35,045
6,660 4,875 3,660 1,800 16,995 18,800
6,220 4,667 1,225 950 13,062 16,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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