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Arena

507752305Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 45m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
964
+18
🇹🇼 Britons · Taiwan
934
+19
🇨🇳 Mongols · China
931
+19
🇨🇴 Celts · Colombia
1033
-21
🇨🇴 Georgians · Colombia
992
-18
🇨🇴 Romans · Colombia
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,209 9:06 18:27 31:31 ⛏ Fast Castle
24 1,108 11:35 16:39 31:12 ⛏ Fast Castle
21 954 10:20 14:25 31:13 ⛏ Fast Castle
18 814 10:07 14:28 36:54 ⛏ Fast Castle
16 731 11:40 16:04 34:23 ⛏ Fast Castle
14 642 10:49 17:28 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,785 18,365 19,005 2,250 79,405 80,223
23,090 10,855 12,625 2,150 48,720 57,180
20,530 20,080 4,965 850 46,425 49,260
13,100 15,140 9,255 2,330 39,825 62,509
15,900 9,440 10,070 1,400 36,810 44,372
10,170 11,475 5,630 3,550 30,825 34,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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