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Black Forest

507745250Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 38m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1018
+15
🇨🇴 Muisca · Colombia
975
+17
🇨🇴 Romans · Colombia
952
+19
🇨🇱 Koreans · Chile
1021
-18
🇩🇰 Celts · Denmark
1017
-18
🇳🇱 Lithuanians · Netherlands
950
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 926 13:09 20:00 35:26 ⛏ Fast Castle
19 749 10:36 15:54 33:12 ⛏ Fast Castle
17 672 10:09 14:23 27:36 ⛏ Fast Castle
15 589 12:34 16:43 36:06 ⛏ Fast Castle
14 535 15:31 19:02 36:09 ⛏ Fish Boom FC
13 517 14:33 20:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,080 17,315 6,085 1,750 40,230 44,135
16,770 16,415 5,290 200 38,675 43,905
11,500 12,912 6,590 1,600 32,602 41,290
14,050 11,510 5,650 1,250 32,460 38,424
9,925 11,238 4,540 2,410 28,113 32,433
7,745 6,839 1,025 3,460 19,069 25,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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