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Arena

506738989Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 60m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1020
+14
🇨🇴 Poles · Colombia
979
+15
🇲🇽 Vietnamese · Mexico
932
+17
🇨🇴 Persians · Colombia
931
+17
🇦🇷 Franks · Argentina
991
-17
🇦🇷 Persians · Argentina
957
-16
🇦🇷 Burgundians · Argentina
949
-15
🇦🇷 Bohemians · Argentina
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,168 11:37 15:54 37:30 ⛏ Fast Castle
33 1,989 10:30 16:49 32:31 ⛏ Fast Castle
30 1,820 10:14 14:06 27:41 ⛏ Fast Castle
29 1,789 11:10 18:13 35:28 ⛏ Fast Castle
25 1,535 11:04 16:07 37:40 ⛏ Fast Castle
25 1,495 11:27 16:28 23:56 ◆ FC into Fast Imp
23 1,399 9:55 14:33 43:38 ⛏ Fast Castle
19 1,133 11:27 16:02 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,545 24,320 18,475 2,100 89,440 102,455
30,675 36,300 21,630 200 88,805 105,337
25,530 38,585 15,600 1,650 81,365 93,232
13,380 36,400 22,495 2,150 74,425 85,462
36,305 17,960 15,110 1,135 70,510 91,899
20,230 21,855 20,405 1,720 64,210 69,799
28,300 10,950 21,395 1,150 61,795 62,910
16,615 19,240 18,365 1,800 56,020 63,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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