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Arena

505090824Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 49m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1058
+13
🇨🇴 Romans · Colombia
1008
+15
🇺🇸 Tatars · United States
1032
-15
🇲🇽 Franks · Mexico
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,451 10:36 16:16 33:46 ⛏ Fast Castle
31 1,534 11:14 16:42 25:51 ⛏ Fast Castle
25 1,234 10:51 14:26 27:24 ⛏ Fast Castle
19 945 11:31 16:05 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,425 20,130 18,355 2,270 64,180 69,364
23,860 23,710 10,705 850 59,125 75,640
18,590 14,965 12,850 3,450 49,855 62,190
12,665 17,488 8,500 2,290 40,943 46,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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