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Arena

505062798Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 58m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1044
+14
🇨🇴 Romans · Colombia
993
+15
🇦🇷 Goths · Argentina
1003
-15
🇦🇷 Celts · Argentina
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,604 10:29 14:19 26:15 ⛏ Fast Castle
23 1,325 11:04 14:55 36:45 ⛏ Fast Castle
22 1,277 10:21 14:34 36:31 ⛏ Fast Castle
16 929 12:06 16:10 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,035 21,095 17,190 850 91,170 98,963
26,575 32,940 18,405 2,150 80,070 102,182
17,480 27,810 20,165 2,935 68,390 78,063
27,430 21,065 10,365 920 59,780 64,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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