Arena
505055217Analyzed2v2 RM
·
25d ago on Sep 7, 2026·
38m 52s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 551,746 analysed team-game players on Arena.
Santi Povs
D
Feudal Age
11:25
vs 10:55
btm 30%
Castle Age
24:37
vs 16:03
btm 5%
Imperial Age
—
vs 32:17
btm 0%
eAPM
16
vs 27
btm 16%
First military
27:46
vs 18:52
btm 10%
▼
Slow Castle Age at 24:37 — slower than 95% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (10:17) — usually safest before it
▼
First military only at 27:46 (Spearman) — later than 90% of analysed players on Arena
NickyCash
B
Feudal Age
10:39
vs 10:55
top 37%
Castle Age
14:40
vs 16:03
top 18%
Imperial Age
—
vs 32:17
btm 0%
eAPM
20
vs 27
btm 28%
First military
15:23
vs 18:52
top 17%
▲
Fast Castle Age at 14:40 — faster than 82% of analysed players on Arena
▼
Loom after the Feudal click (8:30) — usually safest before it
▲
Early military at 15:23 (Scorpion) — earlier than 83% of analysed players on Arena
Skleton
D
Feudal Age
23:45
vs 10:55
btm 0%
Castle Age
36:33
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
37
vs 27
top 25%
First military
24:23
vs 18:52
btm 20%
▼
Slow Feudal Age at 23:45 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 36:33 — slower than 100% of analysed players on Arena
▲
High eAPM (37) — top quarter of analysed players
▼
Town centers idle 11:25 of the first 36:33 — keep villagers queued
Calvery
C
Feudal Age
16:25
vs 10:55
btm 1%
Castle Age
23:40
vs 16:03
btm 6%
Imperial Age
—
vs 32:17
btm 0%
eAPM
48
vs 27
top 9%
First military
17:16
vs 18:52
top 36%
▼
Slow Feudal Age at 16:25 — slower than 99% of analysed players on Arena
▼
Slow Castle Age at 23:40 — slower than 94% of analysed players on Arena
▲
High eAPM (48) — top quarter of analysed players
▲
Town centers almost never idle — 10s across the first 23:40