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Arena

504616550Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 86m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1035
+15
🇨🇦 Bohemians · Canada
1008
+16
🇨🇴 Celts · Colombia
983
+17
🇨🇴 Bengalis · Colombia
952
+18
🇩🇪 Jurchens · Germany
1107
-20
🇺🇸 Cumans · United States
1034
-18
🇬🇧 Vikings · United Kingdom
968
-15
🇺🇸 Burgundians · United States
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,714 10:35 14:47 38:36 ⛏ Fast Castle
30 2,601 10:02 29:55 45:42
25 2,179 10:50 18:10 37:46 ⛏ Fast Castle
24 2,034 9:53 14:20 32:48 ⛏ Fast Castle
22 1,920 10:36 20:56 50:00 ⛏ Fast Castle
16 1,423 10:59 15:01 31:24 ⛏ Fast Castle
14 1,192 10:06 16:50 35:40 ⛏ Fast Castle
13 1,081 11:28 17:16 66:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,510 61,165 26,985 2,900 183,560 196,886
39,935 56,385 25,420 1,570 123,310 154,014
42,640 28,965 15,965 2,150 89,720 94,676
39,320 30,825 13,380 3,300 86,825 87,587
42,315 18,310 21,490 4,700 86,815 114,716
32,565 38,285 10,720 5,230 86,800 96,229
44,695 15,065 14,120 1,700 75,580 79,190
36,355 30,205 5,720 2,655 74,935 79,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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