AoeStats
← Tchitchi d'Afflelou

African Clearing

510867528Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 60m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1431
+13
🇦🇷 Persians · Argentina
1398
+15
🇦🇷 Japanese · Argentina
1359
+16
🇦🇷 Spanish · Argentina
1347
+17
🇫🇷 Byzantines · France
1420
-17
🇺🇸 Koreans · United States
1387
-16
🇻🇳 Portuguese · Vietnam
1349
-15
🇨🇴 Huns · Colombia
1322
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 4,516 13:27 17:34 44:02 ⛏ Fast Castle
59 3,551 14:06 18:00 44:31 ⛏ Fast Castle
47 2,856 14:18 17:51 39:21 ⛏ Fast Castle
39 2,374 12:14 20:51 41:19 ⛏ Fast Castle
34 2,040 12:44 30:25 57:21 ⚔ Archer Rush
34 2,054 13:19 17:32 42:58 ⛏ Fast Castle
31 1,872 14:53 — — ⚔ M@A Rush
30 1,825 14:50 29:44 54:47 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,390 22,158 36,690 7,955 108,193 116,911
24,390 27,987 19,825 2,980 75,182 77,282
19,405 21,435 14,280 4,400 59,520 65,366
23,890 18,222 13,190 3,105 58,407 62,330
24,550 10,800 9,910 3,000 48,260 69,961
12,300 20,359 8,015 3,075 43,749 43,996
15,335 12,680 3,555 1,865 33,435 34,256
5,375 2,513 615 0 8,503 9,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.