AoeStats
← Tchitchi d'Afflelou

Black Forest

510854886Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,543 8:59 26:04 — ⚔ Archers into Towers
42 1,938 10:11 15:42 32:15 ⛏ Fast Castle
42 1,921 11:45 15:36 30:47 ⛏ Fast Castle
36 1,670 10:49 14:37 31:40 ⛏ Fast Castle
28 1,267 11:19 15:30 28:58 ⛏ Fast Castle
27 1,255 11:30 15:35 32:29 ⛏ Fast Castle
27 1,262 15:58 21:11 39:55 ⛏ Fast Castle
26 1,188 15:05 29:19 — ⚔ Champis into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,965 23,360 16,075 1,800 69,200 74,611
34,700 17,270 12,785 2,350 67,105 70,551
18,135 27,045 14,150 1,850 61,180 79,482
29,050 13,116 14,425 2,900 59,491 66,344
16,720 20,117 11,210 1,440 49,487 56,352
17,610 22,490 4,465 1,625 46,190 48,557
14,350 10,410 5,720 3,115 33,595 35,725
13,100 12,479 2,680 2,135 30,394 33,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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