AoeStats
← Tchitchi d'Afflelou

Arena

509605316Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1451
+15
🇩🇪 Burgundians · Germany
1446
+15
🇲🇽 Italians · Mexico
1386
+18
🇷🇴 Spanish · Romania
1368
+18
🇩🇪 Mongols · Germany
1503
-19
🇹🇼 Persians · Taiwan
1430
-17
🇫🇷 Malay · France
1427
-17
🇨🇳 Spanish · China
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,171 10:34 14:12 41:27 ⛏ Fast Castle
52 2,842 9:57 14:09 35:17 ⛏ Fast Castle
47 2,588 7:42 15:06 — ⛏ Fast Castle
42 2,291 9:37 13:22 27:25 ⛏ Fast Castle
34 1,881 11:27 14:26 41:53 ⛏ Fast Castle
34 1,874 11:10 14:50 31:53 ⛏ Fast Castle
34 1,872 10:13 14:13 38:53 ⛏ Fast Castle
32 1,724 10:07 14:46 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,940 28,020 28,960 2,315 106,235 109,495
33,640 14,280 28,145 1,150 77,215 103,410
31,785 28,010 9,820 5,300 74,915 76,175
35,425 11,225 21,905 4,145 72,700 73,738
30,435 24,770 14,195 1,350 70,750 76,154
35,790 20,008 12,785 1,735 70,318 74,880
14,990 19,575 17,490 2,895 54,950 66,543
9,525 13,296 11,700 995 35,516 37,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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