AoeStats
← Tchitchi d'Afflelou

Arena

509599582Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1538
+12
🇨🇿 Goths · Czechia
1532
+12
🇹🇷 Sicilians · Türkiye
1507
+13
🇩🇪 Franks · Germany
1353
+20
🇻🇳 Britons · Vietnam
1476
-16
🇮🇳 Mongols · India
1444
-14
🇫🇷 Vietnamese · France
1441
-14
🇭🇰 Dravidians · Hong Kong SAR China
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,876 10:00 14:30 32:55 ⛏ Fast Castle
47 1,898 10:01 14:01 37:43 ⛏ Fast Castle
44 1,765 10:13 13:56 28:11 ⛏ Fast Castle
43 1,718 12:33 16:04 34:29 ⛏ Fast Castle
39 1,583 10:17 14:30 27:35 ⛏ Fast Castle
36 1,440 9:01 12:49 27:23 ⛏ Fast Castle
29 1,152 9:19 13:04 27:24 ⛏ Fast Castle
25 988 10:40 15:13 30:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,605 17,985 9,115 2,250 60,955 64,126
25,165 14,440 14,120 2,250 55,975 67,174
21,250 14,975 8,160 2,380 46,765 52,023
25,065 8,200 8,135 2,150 43,550 45,032
17,500 14,165 6,595 4,345 42,605 60,828
19,190 10,215 6,045 3,100 38,550 43,313
18,370 11,455 6,710 1,530 38,065 44,045
11,275 12,149 2,380 2,460 28,264 32,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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