AoeStats
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MegaRandom

510333522Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
732
+18
🇷🇺 Burgundians · Russia
727
+18
🇫🇷 Italians · France
790
-18
🇫🇷 Persians · France
769
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,141 12:07 24:04 42:37 ⚔ Archers into Fish Boom
23 1,068 11:22 18:54 35:54 ⛏ Fast Castle
17 815 15:27 21:41 42:15 ⛏ Fish Boom FC
14 666 13:36 23:11 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,710 15,860 5,745 1,875 36,190 42,630
14,855 9,460 8,690 850 33,855 36,203
12,170 11,395 8,050 1,715 33,330 35,030
11,935 13,180 3,850 3,110 32,075 32,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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