AoeStats
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African Clearing

510326605Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
782
+8
🇫🇷 Khmer · France
760
+9
🇷🇺 Mongols · Russia
792
-15
🇪🇸 Byzantines · Spain
353
-2
Player eAPM Actions Feudal Castle Imperial Opening
26 1,306 15:59 26:32 46:17 ⚔ Drush
18 918 14:11 21:25 40:20 ⛏ Fast Castle
16 783 14:20 22:22 37:53 ⛏ Fast Castle
12 589 17:39 24:28 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,840 14,805 12,435 2,430 49,510 57,771
13,060 11,695 8,735 2,350 35,840 45,422
15,485 13,465 4,405 1,870 35,225 38,393
8,480 5,405 2,840 1,545 18,270 20,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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