AoeStats
← DarkFace835823

Yucatan

510320148Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
769
+13
🇫🇷 Persians · France
746
+14
🇨🇱 Portuguese · Chile
813
-51
🇨🇱 Japanese · Chile
585
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,573 13:27 18:54 35:13 ⛏ Fast Castle
22 1,093 11:26 23:41 43:25 ⚔ Skirmisher Rush
16 804 14:38 19:31 34:58 ⛏ Fast Castle
11 553 14:23 23:41 43:13 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,160 15,850 12,110 3,920 50,040 65,320
16,865 13,220 8,495 2,660 41,240 47,656
13,060 11,020 3,640 2,175 29,895 35,387
9,940 9,510 3,540 250 23,240 30,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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