AoeStats
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Arabia

509665340Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 83m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1180
+17
🇺🇸 Magyars · United States
1145
+18
🇧🇴 Bohemians · Bolivia
1195
-18
🇧🇴 Mongols · Bolivia
1194
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 3,618 8:03 18:40 33:22 ⚔ Scout Rush
38 3,183 10:04 21:28 40:35 ⚔ Scout Rush
33 2,762 10:09 23:19 40:52 ⚔ Scout Rush
29 2,389 10:15 23:11 39:29

Resources

Player Food Wood Gold Stone Spent Collected
49,615 17,677 16,960 6,185 90,437 120,259
35,570 33,170 6,480 1,930 77,150 87,386
33,810 23,474 10,280 2,710 70,274 78,045
21,755 23,816 9,710 2,445 57,726 57,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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