AoeStats
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MegaRandom

507851812Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 36m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1239
+14
🇮🇹 Goths · Italy
1191
+16
🇧🇷 Franks · Brazil
1145
+17
🇺🇸 Khmer · United States
1200
-16
🇺🇸 Portuguese · United States
1191
-16
🇺🇸 Mongols · United States
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,856 8:43 18:35 36:04 ⚔ Scout Rush
48 1,749 10:54 17:29 28:30 ⛏ Fish Boom FC
44 1,601 11:24 20:22 — ⛏ Fast Castle
32 1,186 11:42 16:06 30:48 ⛏ Fast Castle
29 1,060 10:48 17:41 29:35 ⛏ Fish Boom FC
23 859 12:33 18:05 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,275 12,668 3,610 1,630 27,183 29,406
11,675 6,523 4,515 1,500 24,213 25,769
10,315 8,895 3,210 1,605 24,025 26,668
9,080 7,790 3,455 2,345 22,670 27,779
9,300 6,495 2,615 1,495 19,905 21,318
6,350 7,488 2,260 2,250 18,348 20,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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