AoeStats
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Nomad

507850714Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 5m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1184
+16
🇺🇸 Dravidians · United States
1175
+16
🇺🇸 Vikings · United States
1143
+17
🇵🇪 Muisca · Peru
1219
-19
🇲🇽 Teutons · Mexico
1153
-15
🇲🇽 Lithuanians · Mexico
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 289 — — — ⛏ Fish Boom
30 176 — — —
29 169 — — —
29 167 — — —
20 117 — — —
13 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 825 50 100 1,525 816
450 625 0 100 1,175 594
350 700 0 100 1,150 513
400 600 0 100 1,100 439
250 600 50 100 1,000 460
0 425 0 100 525 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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