AoeStats
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Nomad

510870296Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 61m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
812
+13
🇬🇧 Huns · United Kingdom
810
+13
🇸🇪 Japanese · Sweden
757
-13
🇳🇴 Chinese · Norway
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,093 14:52 24:41 53:28 ⚔ Towers into Archers
32 1,972 13:30 21:08 60:58 ⛏ FC into Fish Boom
22 1,373 12:56 25:09 37:23 ⛏ Fish Boom
14 846 15:53 26:54 45:46 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,395 18,185 14,165 1,700 64,445 91,246
22,295 15,910 13,005 4,360 55,570 57,209
12,410 16,313 8,875 3,610 41,208 41,653
14,730 12,935 5,085 4,070 36,820 43,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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