AoeStats
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Black Forest

508305677Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 71m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
794
+16
🇹🇷 Bohemians · Türkiye
793
+16
🇨🇱 Teutons · Chile
792
+16
🇬🇧 Britons · United Kingdom
812
-18
🇬🇧 Khmer · United Kingdom
805
-16
🇬🇧 Romans · United Kingdom
745
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,325 11:23 18:24 41:47 ⚔ Drush
22 1,599 13:40 21:16 36:52 ⚔ Fish Boom FC into Archers
21 1,496 12:58 23:25 41:13
12 871 12:50 22:04 54:11 ⛏ Fast Castle
10 701 14:03 25:29 39:55 ⚔ Scout Rush
8 597 13:45 26:14 39:36 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,035 46,765 25,950 5,095 95,845 125,288
26,820 18,803 26,090 1,635 73,348 111,070
27,120 15,634 16,690 3,355 62,799 77,342
29,545 15,272 8,975 3,150 56,942 60,746
24,880 13,330 10,315 2,045 50,570 57,965
17,985 11,040 11,170 1,500 41,695 59,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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