AoeStats
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Nomad

508300647Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 27m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
805
+16
🇪🇸 Khmer · Spain
798
+16
🇪🇸 Vietnamese · Spain
706
+21
🇬🇧 Japanese · United Kingdom
831
-19
🇬🇧 Huns · United Kingdom
823
-18
🇬🇧 Romans · United Kingdom
761
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 666 19:05 — — ⚔ M@A Rush
22 598 14:39 — — ⚔ Scout Rush
22 615 18:52 — — ⚔ M@A Rush
13 363 14:53 25:42 — ⚔ Scout Rush
9 247 18:26 21:32 — ⛏ Fast Castle
9 259 15:24 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,560 3,740 920 400 10,620 11,316
5,765 3,215 350 100 9,430 10,307
5,375 3,172 650 200 9,397 10,300
3,600 2,295 390 100 6,385 6,800
3,350 2,235 510 225 6,320 8,155
2,850 2,550 310 225 5,935 5,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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