AoeStats
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Black Forest

506711912Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 75m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
819
+13
🇬🇧 Britons · United Kingdom
806
+14
🇦🇷 Spanish · Argentina
760
-26
🇹🇷 Franks · Türkiye
746
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,931 13:39 21:23 32:04 ⛏ Fast Castle
23 1,746 13:05 19:50 37:55 ⛏ Fast Castle
17 1,278 13:16 25:41 41:11 ⚔ M@A into Archers
14 1,072 11:56 22:02 37:28 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
52,710 26,297 22,010 4,330 105,347 114,565
40,235 32,933 22,225 4,850 100,243 109,261
34,630 23,878 18,425 2,505 79,438 93,512
25,580 28,552 21,710 2,100 77,942 129,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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