AoeStats
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Arena

506703529Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 59m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
803
+16
🇬🇧 Britons · United Kingdom
790
+16
🇬🇧 Chinese · United Kingdom
738
+18
🇷🇺 Lithuanians · Russia
851
-19
🇮🇳 Turks · India
775
-16
🇬🇧 Cumans · United Kingdom
757
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,430 10:32 20:31 37:20 ⛏ Fast Castle
16 952 12:10 22:34 36:45 ⛏ Fast Castle
15 927 11:20 22:39 30:26 ⛏ Fast Castle
14 816 10:44 20:31 33:39 ⚔ FC into Scouts
9 542 13:41 22:49 36:43 ⚔ FC into Archers
7 419 11:00 21:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,690 36,595 18,875 1,835 80,995 94,190
22,080 18,305 12,650 2,640 55,675 73,838
24,990 15,095 11,675 2,800 54,560 67,173
16,265 9,260 13,110 2,050 40,685 43,715
13,425 14,345 10,675 2,005 40,450 58,091
4,240 2,830 1,175 1,300 9,545 12,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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