AoeStats
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Black Forest

503455164Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 59m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
720
+17
🇪🇸 Turks · Spain
703
+18
🇷🇴 Persians · Romania
628
+21
🇬🇧 Vikings · United Kingdom
783
-20
🇬🇧 Britons · United Kingdom
767
-20
🇬🇧 Sicilians · United Kingdom
691
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,549 12:12 22:44 35:16
15 897 14:38 24:00 36:38 ⚔ Towers FC
15 921 12:51 18:55 35:38 ⛏ Fast Castle
13 791 13:16 32:14 43:50 ⚔ Scout Rush
13 803 10:53 18:30 37:13 ⛏ Fast Castle
8 464 13:51 27:37 42:05 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,420 23,739 10,515 2,425 72,099 95,787
33,840 14,044 14,760 3,750 66,394 72,228
19,315 20,271 11,315 2,990 53,891 84,433
22,755 13,230 15,450 2,150 53,585 66,537
19,360 12,560 10,085 2,265 44,270 68,817
8,735 6,799 4,470 3,040 23,044 26,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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