AoeStats
← nicopizzini92

Lombardia

510177392Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 66m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1016
+17
🇹🇷 Khitans · Türkiye
1007
+18
🇨🇦 Goths · Canada
1003
+18
🇧🇷 Bulgarians · Brazil
937
+21
🇦🇷 Tupi · Argentina
1093
-20
🇦🇷 Slavs · Argentina
1072
-20
🇦🇷 Mongols · Argentina
1019
-17
🇦🇷 Ethiopians · Argentina
997
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,138 11:19 16:28 34:17 ⛏ Fast Castle
32 2,134 11:27 15:59 34:44 ⛏ Fast Castle
28 1,880 11:51 15:26 30:05 ⛏ Fast Castle
27 1,773 11:10 16:23 34:05 ⛏ Fast Castle
25 1,669 10:42 15:30 36:42 ⛏ Fast Castle
20 1,320 12:53 17:08 45:24 ⛏ Fast Castle
17 1,110 12:42 17:32 38:09 ⛏ Fast Castle
16 1,092 12:15 17:11 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,610 24,480 27,365 4,925 131,380 132,844
65,585 17,630 28,585 2,300 114,100 135,625
53,330 17,958 11,845 2,635 85,768 90,827
34,700 23,650 24,030 3,350 85,730 97,000
28,405 33,118 17,140 1,570 80,233 93,214
34,020 27,146 15,220 3,145 79,531 93,491
35,890 29,133 10,010 2,625 77,658 86,586
17,655 18,820 17,645 1,520 55,640 65,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.