AoeStats
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Oasis

509107039Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 41m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1097
+14
🇨🇱 Mongols · Chile
955
+27
🇦🇷 Slavs · Argentina
1082
-18
🇦🇷 Britons · Argentina
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,701 9:03 19:59 35:28 ⚔ Scout Rush
24 996 11:08 16:28 29:44 ⛏ Fast Castle
22 909 11:40 16:40 32:49 ⛏ Fast Castle
20 841 12:35 21:20 37:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,495 17,332 10,135 1,100 48,062 51,831
17,200 11,384 5,860 1,735 36,179 41,064
12,965 12,792 7,245 2,160 35,162 37,453
6,740 5,011 1,755 2,005 15,511 16,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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