AoeStats
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Arena

509100841Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1100
+14
🇺🇸 Italians · United States
1099
+14
🇦🇷 Teutons · Argentina
1098
-16
🇦🇷 Britons · Argentina
1007
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,126 10:39 14:40 31:11 ⛏ Fast Castle
40 1,809 11:23 15:39 34:05 ⛏ Fast Castle
26 1,212 11:12 15:29 34:38 ⛏ Fast Castle
17 771 13:11 17:12 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,970 15,620 8,085 2,180 55,855 58,680
21,945 13,810 7,140 2,150 45,045 52,014
21,375 12,625 8,790 2,050 44,840 55,908
9,025 7,420 995 3,435 20,875 21,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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