AoeStats
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Arena

510165677Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1841
+7
🇫🇷 Slavs · France
1829
+8
🇫🇷 Saracens · France
1741
+11
🇫🇷 Jurchens · France
1710
+12
🇨🇳 Vikings · China
1696
-11
🇧🇴 Tatars · Bolivia
1689
-12
🇬🇧 Burgundians · United Kingdom
1570
-8
🇳🇱 Berbers · Netherlands
1540
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 2,613 10:10 13:53 28:55 ⛏ Fast Castle
63 2,609 10:10 13:44 30:09 ⚔ FC into Scouts
57 2,357 11:01 17:34 36:49 ⛏ Fast Castle
56 2,309 10:45 14:31 32:17 ⛏ Fast Castle
50 2,073 9:08 22:03 37:28 ⚔ Towers into Archers
43 1,797 8:20 19:53 32:57 ⚔ Towers FC
31 1,268 11:21 15:49 30:36 ⛏ Fast Castle
28 1,148 11:08 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,835 16,155 12,415 6,155 57,560 65,192
25,435 13,573 11,500 3,950 54,458 59,952
18,795 16,025 12,335 2,270 49,425 54,272
22,420 16,080 6,505 2,045 47,050 49,581
16,330 12,785 7,665 4,860 41,640 45,115
15,735 14,228 5,860 300 36,123 42,877
17,130 13,563 2,490 1,015 34,198 41,651
7,525 8,392 2,950 1,300 20,167 25,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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