AoeStats
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MegaRandom

508293932Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 68m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1707
+15
🇫🇷 Dravidians · France
1649
+17
🇨🇱 Japanese · Chile
1716
-17
🇲🇽 Huns · Mexico
1642
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 5,119 8:51 21:07 38:57 ⚔ Scout Rush
61 4,207 11:52 15:49 40:27 ⛏ Fast Castle
52 3,594 10:32 20:21 38:00 ⚔ Fish Boom into Archers
48 3,315 11:45 16:07 38:50 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
71,640 24,086 20,885 2,620 119,231 121,101
37,615 44,536 21,810 3,510 107,471 110,783
28,155 46,239 24,425 4,705 103,524 108,727
52,555 22,943 17,035 3,205 95,738 99,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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