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Lombardia

508285483Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 59m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1793
+13
🇧🇪 Khitans · Belgium
1767
+14
🇬🇧 Hindustanis · United Kingdom
1763
+14
🇿🇦 Britons · South Africa
1760
+15
🇫🇷 Bengalis · France
1780
-16
🇫🇷 Malians · France
1764
-15
🇫🇷 Malay · France
1721
-14
🇫🇷 Chinese · France
1660
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,529 9:14 21:18 37:50 ⚔ Archer Rush
57 3,401 8:49 19:43 37:22 ⚔ Scout Rush
51 3,024 9:14 21:35 39:18 ⚔ Archer Rush
49 2,925 8:52 18:19 33:26 ⚔ M@A Rush
47 2,789 9:15 22:39 39:30 ⚔ Scout Rush
46 2,774 9:32 21:29 41:23 ⚔ Scout Rush
35 2,080 11:57 15:58 36:36 ⛏ Fast Castle
34 2,007 11:42 15:28 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,585 22,925 30,365 3,205 102,080 107,245
19,450 51,925 18,185 6,765 96,325 101,292
40,320 26,132 12,465 2,995 81,912 92,825
47,735 18,892 13,900 975 81,502 84,752
15,375 29,579 22,375 3,470 70,799 85,750
34,435 16,967 17,030 2,180 70,612 77,289
21,800 32,527 12,915 2,600 69,842 75,066
13,585 26,775 17,875 3,865 62,100 66,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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