Four Lakes
508189924Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
44m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
AOKI_GworK's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
ClockWork
B
Feudal Age
10:10
vs 10:51
top 28%
Castle Age
25:55
vs 20:09
btm 7%
Imperial Age
39:46
vs 36:23
btm 26%
eAPM
51
vs 32
top 18%
First military
10:52
vs 12:45
top 24%
▲
Fast Feudal Age at 10:10 — faster than 72% of analysed players on Four Lakes
▼
Slow Castle Age at 25:55 — slower than 93% of analysed players on Four Lakes
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 40s across the first 25:55
AOKI_GworK
B
Feudal Age
8:42
vs 10:51
top 1%
Castle Age
23:36
vs 20:09
btm 17%
Imperial Age
41:48
vs 36:23
btm 17%
eAPM
64
vs 32
top 8%
First military
7:47
vs 12:45
top 2%
▲
Fast Feudal Age at 8:42 — faster than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 23:36 — slower than 83% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:48 — slower than 83% of analysed players on Four Lakes
▲
High eAPM (64) — top quarter of analysed players
▼
Loom after the Feudal click (20:29) — usually safest before it
▲
Early military at 7:47 (Militia) — earlier than 98% of analysed players on Four Lakes
▲
Town centers almost never idle — 0s across the first 23:36