AoeStats
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Arena

508061073Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1848
+13
🇦🇷 Teutons · Argentina
1640
+21
🇫🇷 Teutons · France
1799
-18
🇫🇷 Dravidians · France
1745
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,501 9:20 27:28 — ⚔ M@A Rush
44 2,006 10:17 14:32 34:44 ⛏ Fast Castle
40 1,857 8:43 22:02 34:21 ⚔ Towers FC
39 1,803 8:53 28:00 44:41 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,980 24,676 6,800 3,400 58,856 62,916
20,010 19,268 9,360 4,445 53,083 68,089
20,875 9,635 4,785 4,055 39,350 40,456
15,685 9,730 3,830 1,275 30,520 35,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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