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Lombardia

507342810Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,304 11:01 15:22 30:16 ⛏ Fast Castle
58 2,152 11:09 18:09 32:32 ⚔ M@A FC into Archers
55 2,046 8:58 24:47 35:59 ⚔ Scouts into Skirms
54 2,016 9:18 21:23 32:50 ⚔ M@A into Archers
50 1,855 9:41 23:47 36:09 ⚔ Archer Rush
45 1,668 11:44 19:13 36:39 ⚔ FC into Archers
42 1,573 10:33 14:38 31:46 ⛏ Fast Castle
26 958 9:04 20:52 33:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,385 13,438 6,715 3,355 39,893 41,261
16,900 11,776 7,545 1,600 37,821 42,916
13,050 11,788 7,350 405 32,593 33,404
13,565 12,139 4,275 1,560 31,539 35,401
12,435 9,806 5,545 3,065 30,851 34,623
12,535 10,485 2,695 1,705 27,420 29,932
10,225 9,391 5,895 1,655 27,166 29,977
8,925 6,894 4,100 1,625 21,544 23,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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