AoeStats
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Arabia

506626060Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 48m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1855
+12
🇻🇳 Tatars · Vietnam
1773
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 3,370 9:26 25:37 — ⚔ Archers into Skirms
68 3,260 9:20 25:40 47:51 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,995 17,009 8,280 2,900 58,184 62,653
11,125 11,897 8,865 400 32,287 34,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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